Thankfully, you don't personally need to remember the code, just choose 'Enter Passcode' and it'll automatically be entered. Read all the personal files and e-mails and you'll learn the passcode for the door. If you haven't already, pick the lock of the manager's door and go to the terminal. The switches are in the lower level, but you'll need a way to unlock the door. Before you can redirect the power, though, you need to activate three electrical track switches. Second, redirecting the power will cause structural damage. First, redirecting the power is irreversible. Pick the first option, and the terminal will throw up two warnings. When you're ready, head to the control room and examine the computer. Parvati will let you know that the control panel is to the right, but feel free to explore the Plant and loot whatever you can. They're weak to electric damage, so if you have a Stun Baton or a gun that deals that sort of damage, now is the time to use it. Thankfully, you can either enter through the front where the broken fence panel is, or go around the back and duck through the burrowed hole.īe careful of the mechanical enemies. When you get near it, you'll notice that the entryways are electrified. You don't need to make your decision right away first, you need to get to the Geothermal Plant. She offers you an alternative method to get your regulator-divert the power to the camp instead of Edgewater, and the town will shut down, allowing you to grab the Cannery's power regulator for your ship. Speak to the kindly old woman about the camp and Reed's plans. Have a short conversation, and she'll direct you towards Adelaide. Grace Romero will stop you before you can head in, though. You'll need to hoof it, but you'll eventually come across the deserter's camp. When you're ready, exit Edgewater and start heading north. In addition, you can begin the Companion Quest to recruit Vicar Max to your crew. You don't need to visit the vicar, but it offers extra experience and sheds some light on the situation. She has qualms about the mission, and asks to visit the vicar in town for another opinion. With the task set, head out of Reed's office, and Parvati will ask to talk to you. He wants you to convince them to come back to Edgewater and work at the Cannery once more, so it's up to you to head over and talk to Adelaide, in the Botanical Lab.Īt the end of the conversation with Reed, Parvati will offer to join your party. Reed needs you to deliver a message to the deserters before you cut off power to their area.
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